Project DESIGNSTEM is based on the objectives of “Education and Training 2020” (ET 2020) in education up to 2020:
1) making lifelong learning and mobility a reality;
2) improving the quality and efficiency of education and training (http://europa.eu/legislation_summaries/education_training_youth/general_framework/ef0016_en.htm). It is aimed at the internationalization of education and growing use of digital learning, supporting the creation of flexible learning pathways in line with learners' needs.
The objective of DESIGNSTEM is to contribute to devising, building and disseminating work methods and resources for educators and learners in the fields of design and STEM; to support synergies between education, research and innovation activities, the digitisation of quality learning content and promoting the use of ICT as a driver for systemic change to increase the quality and relevance of open design and STEM education.
The number of participants is 10, along the 3 strategic lines of the project:
Three methods will be applied: design-based research, whole-task model and agile methodology. DBR is an a methodology for understanding how, when, and why educational innovations work in practice. Design-based research experiments include addressing complex problems in real, authentic contexts in collaboration with practitioners; designing learning environments and developing theories of learning research and development through continuous cycles of design, enactment, analysis, and redesign. The work process of devising the exercises in the toolkit will be based on the whole task model.
Within 3 years, in 7 training workshops, 10 educational organizations
The main expected impact will be the improved knowledge and skills on integrated design and STEM of VET, secondary school, colleges, applied sciences university teachers and students, and the better employability of the latter in design and STEM fields.